Games

Future Game Ideas

I am currently in the process of moving from vanilla javascript games to Unity built games.


Jet Flyer

A variation on the flappy bird game: Jet Fyler
Date Created: About September 2020
My first 2D game with the Unity Game Engine!


Blackjack

Popular betting game
Still under construction...

Memory

Traditional card matching game
Date Created: 7 December 2019

Future Plans:

  • I think their are still some potential bugs in the game.
  • I also need to bring in my standard navigation menu.

Tic Tac Toe

Traditional pen and paper game, also known as naughts and crosses.
Date Created: 30 September 2019

Future Plans:

  • I think the colouring of the interface could be better.

Donkey

Try and guess the mystery word before you are called a donkey.

Future Plans:
I hope to improve the user interface.

Donkey (Version 1)
Date Created: 12 July 2019

Thieves Training

Another text-based adventure game.

Future Plans:
Change the location of the chocolate bar randomly each time it is played.

Thieves Training
Date Created: 25 August 2019


Rock Paper Scissors

A traditional kids game for determining who has to do something...

Future Plans:
I am happy with this game...the sound effects could be a little more snappy, but I am happy to leave things how they are and move on to another project.

Rock Paper Scissors (Version 2)
Date Created: 25 May 2019


Castle of Doom

The Castle of Doom is a text based adventure game of a medieval person entering into an unknown castle and facing the various perils within.

Future Plans:
I am planning to further improve the Castle of Doom Game by the following developments:

  • Reduce the number of lines of code dramatically by making the code more dynamic
  • Adding scoring and health and some enemies
  • Expand the castle
  • Improving the user interface so that it looks better and is more user-friendly

Castle of Doom (Version 3)
Date Created: March 2019
The Castle of Doom has now been recreated again but this time no longer relies on pop-windows to operate. It also has sound effects and is somewhat visually appealing. I had to learn how to manipulate HTML elements with javascript in order to create this version. This game took 2188 lines of code to create. I definetly need to learn to code smarter. I heard a principle on a podcast the other day which used the acronym DRY, which stands for ‘Don’t Repeat Yourself’.

Castle of Doom (Version 2)
Date created: late 2018 - early 2019
I managed to re-create the game with Javascript, utilising the alert pop-up boxes feature in browsers

Previous Versions:
Date created: mid 2018
I orginally created the game in Python. The game had sound and I quite liked the look of it. The main problem with it however was that I was having trouble distributing the game as a downloadable program thanks to all of the virus scanners and firewalls in the world and so I was forced to abandoned learning python coding and started learning Javascript instead. I am very happy with my decision as Javascript seems to be a lot easier to distribute to friends via a website.